Printing from Ios/Ipad Adobe Air 3 application? - ios

Does anyone have experience with printing from iOs/Adobe Air3 app? Is it possible without need to write native extension?

This is not currently possible without a Native Extension, though one could be easily written for it.
Link to Adobe Live Docs
It says: Mobile Browser Support: This class is not supported in mobile browsers

Related

Why is QWebEngineView not ready for mobie apps?

My apps will use some widgets to show web pages. But QTextBrowser just support HTML 4.1, and QtWebView just support QML, and QWebEngineView just spoport Linux/Unix/MacOSX/Windows. Why does QWebEngineView not support Android and IOS? It is the reason of Chromium donot support Android and IOS ?
Current mobie apps often use WebView to show web pages, so we can't wait for QWebEngineView. What is the official idea and plan?
It is the reason of Chromium donot support Android and IOS ?
iOS
Apple does not allow Chromium on iOS.
See rule #2.5.6 at https://developer.apple.com/app-store/review/guidelines/#software-requirements -- Apps that browse the web must use the appropriate WebKit framework and WebKit Javascript.
Android
It is technically possible to add support for Qt WebEngine on Android, but this support does not exist at the moment.
See http://lists.qt-project.org/pipermail/development/2013-September/013169.html for the reasons.
This is my interpretation:
It requires a lot of work. The Qt Company's resources are being spent in other areas.
An Android app that uses QWebEngineView will need to include the Qt WebEngine library, which is very large (~30 MB?). This is not desirable.

iOS & Adobe AIR working together

I know I can wrap native iOS code within an Adobe AIR application: Adobe calls it Native Extensions, which leverages native iOS API to offer features that Adobe AIR does not have.
My question is, what about the opposite way? Is there a way to wrap ActionScript/Adobe AIR code within a native iOS application? I know this is difficult, but I guess there must be some way.
Thank you for your advice.

iOS PhoneGap app using WebGL

Which is the WebView of a PhoneGap app, is the Safari mobile or desktop one?
Is it possible to use WebGL in PhoneGap apps? If not which they work around to use them being able to submit the app to the Apple Store and Android Store
Will I be able to submit to Apple Store a PhoneGap app that uses WebGL?
UPDATE:
iOS 8 brought WebGL support on the UIWebView and WKWebView, so if you don't want to support previous versions you can use it without CocoonJS
See more details on ludei's website
OLD:
If you want to create HTML5 apps with WebGL for iOS and android, try CocoonJS
Right now it's the only way to create WebGL apps that run on iOS and android
I just figured out your issues in two points.They are-
phonegap build app links won't open in safari. For More details Please check HERE
Neither the iOS nor Android browsers support WebGL so it is pretty much a non-starter in PhoneGap.
Apple are clearly working towards supporting WebGL in a more general sense, as can be seen in their support for it in iAds.
It’s possible to take advantage of WebGL using standard embedded web views ( using private APIs).
check HERE too fro browser support.
I personally recommend Ejecta for it being open source:
https://github.com/phoboslab/Ejecta
The Android port doesn't seem widely active, but the main ios port seems well maintained, supporting WebGl.
The latest Android versions support webGL directly - if using older Android versions, Crosswalk can also be used along with phonegap to utilize webgl support.
https://crosswalk-project.org/

iOS: Flash based programming app for iOS?

I would like to know, Is there way to support Flash based programming app for iOS? It can be native, hybrid or web app. I like to know, is there any possibility to develop Flash based app for iOS devices? I have seen the forums and saying everywhere it is not possible, so just want to confirm before starting any development.
Thank you.
Yes, you can create multiplatform native apps with flash if you use adobe air
More info about Adobe AIR

Does Google Analytics Tracking for Flash works in packaged air application for IOS?

I'm building an air application (using adt packager) for iPad. I would like tracking some informations in my app so is it possible to embed Google Analytics library for Flash (.swc) in my packaged app ?
otherwise are there alternatives ways ?
Note: Currently, Flash tracking is available for any Flash content embedded in a web page. Tracking of data sent from Adobe Air, Shockwave, or via the Flash IDE (e.g. using Test Movie) is not supported at this time.
got this from https://developers.google.com/analytics/devguides/collection/other/flashTrackingIntro
I am having better luck with this alternative native extension (ANE) for iOS and Android:
https://github.com/alebianco/ANE-Google-Analytics
GAForFlash (http://code.google.com/p/gaforflash/) v1.0.1.319 did work for me when compiling with AIR and running in ADL on Windows, but seems to work intermittently when compiling and running it on an Android or iOS device. The visual debug feedback reports it always sending correctly, but half the time GA never receives the data.
Both solutions can send both pageViews and events, but neither (currently) works with the new mobile app GA profiles so you need to use a classic web profile.
It is possible. I have it running in my pure AS3 AIR project for mobile.
See http://code.google.com/p/gaforflash/ there is a swc you can use there.

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