IPhone apps in Flash CS6 - ios

I want to develop an application for IOS. What are the restrictions while developing from Flash cs6. Does Appstore approves application created from Flash Cs6?

Yes! http://www.adobe.com/devnet/air/air_for_ios.html
Create an AIR for Mobile project with Flash Professional or Flash Builder and to publish you need an apple developer certificate.
I suggest you google about it, there are lot of video tutorials and resources.

Related

Using Adobe Flash on iOS devices

Is there any way through which a flash content can be run on iOS devices?
I am getting two different view.
The link below says that it is possible that we can develop some flash application and run it on iOS devices.
http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html
But on the Apple website link it says running flash applications is not possible on iOS devices.
Can someone clarify if it is possible to run the flash applications on iOS?
You cannot run flash natively on iOS devices. Adobe does, however, provide a tool to run software built with flash on iOS devices.
This works in a similar way to Cordova/ Phonegap in that it takes your code and crosscompiles it into iOS code using other plugins and librarys.
As shown here:
http://www.infoworld.com/article/2623251/mobile-development/escape-the-ios-sdk--building-iphone--and-android--apps-via-flash.html
Safari on Mac OS will support Flash
Safari on iOS won’t support Flash.
We will need to write a native iOS app to deliver the functionality

Adobe AIR and iOS

Is it possible to create an app using Flash and Adobe AIR that runs on iOS? I thought Apple had eliminated the possibility of using Flash- does AIR have a solution? What kind of problems are there?
Yes. You can create AIR applications for iOS. (What Apple doesn't allow is running Flash in a browser/web view.)
You can use Adobe Air cross platform for iOS and Android and also you can upload final product on app store.
With adobe air you can compile and debug ios and android applications faster than other tools like xamarin,appcelerator etc.
Another benefit is that you are using same codes for both platforms
with Flashdevelop free ide you are just choosing platform when compiling apk or ipa.
Also you can develop ios applications on windows machine without xcode sdk.
You just need mac when uploading to applestore.
To install ipa to devices via usb you don't need mac or xcode.

AIR apps for iOS

I'm developing AIR apps in Flash and Flash Builder 4.6. I've put several of these on my server. When I try a download from an iPad / iPhone it errors and says the app can't be installed. Do iOS devices need the AIR sdk installed to view AIR apps? Thanks in advance. Rob - http://www.putnamassociates.com/Apps/newApps.html
You either need to submit you apps to the App-Store or you need to purchase an "Enterprise" Account, with which you can install apps without the app store.

Does Google Analytics Tracking for Flash works in packaged air application for IOS?

I'm building an air application (using adt packager) for iPad. I would like tracking some informations in my app so is it possible to embed Google Analytics library for Flash (.swc) in my packaged app ?
otherwise are there alternatives ways ?
Note: Currently, Flash tracking is available for any Flash content embedded in a web page. Tracking of data sent from Adobe Air, Shockwave, or via the Flash IDE (e.g. using Test Movie) is not supported at this time.
got this from https://developers.google.com/analytics/devguides/collection/other/flashTrackingIntro
I am having better luck with this alternative native extension (ANE) for iOS and Android:
https://github.com/alebianco/ANE-Google-Analytics
GAForFlash (http://code.google.com/p/gaforflash/) v1.0.1.319 did work for me when compiling with AIR and running in ADL on Windows, but seems to work intermittently when compiling and running it on an Android or iOS device. The visual debug feedback reports it always sending correctly, but half the time GA never receives the data.
Both solutions can send both pageViews and events, but neither (currently) works with the new mobile app GA profiles so you need to use a classic web profile.
It is possible. I have it running in my pure AS3 AIR project for mobile.
See http://code.google.com/p/gaforflash/ there is a swc you can use there.

Flash CS5 iOs documentation

Helo folks. I am really excited about the development for iOs devices on the brand new Adobe Flash CS5. I tried searching a documentation for this, but I cannot found. How can I view the possibilities and documentations for that?
Thanks!
First of all, CS5's been out for a LOOONG time already. :P
Here's a simple tutorial:
http://www.lynda.com/Flash-CS5-tutorials/Flash-Professional-CS5-Creating-a-Simple-Game-for-iOS-Devices/77863-2.html
I don't think there is any official Flash documentation for iOS, but I can't get to my Windows partition right now, so I can't check. If there is, it should be in the Help (F1).
But here's some official adobe content to get you started:
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
Adobe is actually consistently pumping out new documentation, tutorials, and examples of Adobe AIR for iOS, Android, and BlackBerry Playbook development.
Also, I think what he meant was Flash CS5.5, not CS5.
Here are some links that might help:
Developing for iOS using Flash Professional
Build iOS Applications using Flex and Flash Builder 4.5 (Video)
Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5
Ultimately, you're developing with Adobe AIR and targeting specific, newly-available-for-targetting platforms and devices. There are many things to consider (screen sizes, device orientations, sensors, platforms, and more) and the links above should give you a starting point. The Adobe AIR Developer Center has the above links and many more to help you on your way.

Resources