iOS system icons - ios

Is there a way to access iOS icons? Eg. some hidden folder in the SDK?
In Android, it is possible to access drawables straight from the code, and there is even a folder in the SDK. Is this possible on iOS?

I guess you are looking for https://github.com/0xced/UIKit-Artwork-Extractor

Related

How can I transfer pictures into iOS Simulator?

I'm testing out a few things and want to do some screen grabs to show the difference depending on different pics but I can't easily get them on the device. I'm using React Native and I'm on a mac using Xcode.
You can simply drag the image into the simulator and it'll work.

How to work with SVG dowloaded from web in iOS?

Apple introduced SVG support in Xcode 12. Is it possible natively to work with SVG downloaded from the web? I need to download SVG from a server and display it on the screen.
Natively, no. The Xcode 12 improvement is only for an svg that you put in an asset catalog beforehand. iOS has no support for displaying a downloaded svg. You could look for a third party library, however.

How to approach iOS Activity app "Awards" Control

I am trying to find approaches on building an iOS Control that looks much similar to "Activity" app "Awards 3D Control" on iOS.
Is there anything available around which is similar to this? Or How Should I approach this control? I need to develop it on both iOS app and for apple watch.
The snapshot of the same is attached below. You can flip it 360".
I am planning to do it with Native XCode Programming (Objective-C and/or Swift). Please suggest on the same lines.

Can I replicate iOS Safari on OS Safari?

I have an HTML animation created using Adobe Edge Animate that plays fine in my desktop browser version of Safari (9.0.1)
It doesn't work on the iPad platform it is targeted at, and it transpires that some of the image names in the assets folder are not capitalised. The HTML is calling for 'pasted.svg' for example and the file is called 'Pasted.svg'
OS Safari seems to be using some kind of fuzzy logic to be kind to the developer and is working out which image to use. iOS is not, which doesnt help me bugtest.
Is there a way I can duplicate this behaviour on OS Safari so I dont need to keep loading up to the iPad to test if the animations will work?
Thanks

Card.IO camera flash button for iOS

I noticed on the card.io website there is a flash button during the scanning process. How do I activate that? I looked at the header files and did not see a property for that.
This is for the iOS SDK.
Thanks.
#CLDev, thanks for asking!
Older versions of the card.io SDK for iOS did indeed include that flash button in the interface. But in the current version, we have taken a new approach.
Now, in a low-light situation the flash will automatically come on, and its brightness will be automatically adjusted by the SDK. We have run lots of experiments, and we think that we've arrived at settings that produce the best results for most cards in most lighting situations.
(Some older devices don't support the APIs for adjusting flash brightness. On those older devices, the SDK will instead display the flash button, as in the past.)

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