Lecture Capture Implementation: Synced Video and Slides Side by Side - youtube

I would like to take a YouTube video of a lecture and sync it with another area displaying the (powerpoint/pdf) slides being discussed in the lecture.
For example, knoodle.com does this but for a price. I wonder if anyone has implemented something like that and what framework (Flash, HTML5, etc) they used.
Another good specific example can be found here. It shows exactly the kind of video-slide side-by-side visual I'm looking to create.

I'm the author of presentz.org.
Presentz is an opensource software that lets you mix youtube/vimeo/video files with slideshare/speakerdek/images.
It's also free to use.

Try authorpoint software. It does that.

onion.tv provides the functionality you are looking for and many others that can enrich video presentations and overall engagement with videos. It's hosted online - videos stays where they are e.g. at youtube and metadata stays at onion.tv

Related

YouTube Studio Multiple Camera Angles

YouTube recently forced everyone to the new YouTube studio for live streaming. Per their documentation here https://support.google.com/youtube/answer/2853812?hl=en the only place to setup Multiple Camera angles is on the Events page. However, since their change I can't access Classic Streaming anymore, it just pop ups a message saying
Live Control Room is the new way to go live.
I've tried reaching out to YouTube directly - I'm stuck in a support loop of uselessness. Has anyone else seen this and found a workaround?
Direct email from YouTube:
I just want to make all a clarification regarding your concern why you can't find to stream with multiple camera angles.
Due because of low usage and since it can't be watched on mobile,
multi-camera won't migrate to Live Control Room right now. Rest
assured we are looking for a better version of this product in the
near future.
We also recommend you to send a feedback to our Product team so they
can look into your suggestion.
Thanks for your understanding on this matter. Let me know if you have
other questions.

How to replicate bulk end screen copy functionality from VidIQ and TubeBuddy?

I am the owner of an educational YouTube Channel with tens of thousands of short videos. I would like to get some more organic reach by implementing end screen cards on all videos that are already posted. Unfortunately, Youtube does not have a built-in feature to bulk-apply end screen cards.
This leads people to go to paid services such as TubeBuddy and VidIQ to gain that functionality. Unfortunately, due to the size of my channel, I am in no position to pay for these apps and so would like to use my programming knowledge to implement the functionality myself.
Note: VidIQ does have free bulk copy however I am limited to only updating the latest 3000 videos, of which only 2000 successfully updated since many of my videos don't have matching aspect ratios.
I've tried to look for an answer on google and on StackOverflow without success. From these three questions...
How to add end screen with YouTube Data API?
Is possible to add annotations or a 'end screen' to a video when i'm uploading it using Java youtube api?
Youtube upload API Card end
... you would guess that it is impossible to do this but how is it done by TubeBuddy and vidIQ then? I highly suggest not reiterating the answers in the above three questions as it is possible since there are already multiple apps that implement it. The reason behind youtube tag is that it's most fitting however the answer can be anything from automation software to any specialized language imaginable I just simply cannot find any leads.

How to detect an image in a news paper and play a video relevant to it using augmented reality?

I have planned to detect an image in a news paper play the video relevant to it. I have seen several news paper reading AR apps include this feature. But i couldn't find how to do so. How can I do it??
I dont expect any code. But like to know what are the steps I should follow to do this. Thank you.
You need to browse through the available marker-based AR SDKs - such SDKs let you defined in advance the database of images you would like to detect and respond to, and once any of these images is detected during runtime, you get some kind of an event with data on the detected image.
Vuforia is considered a good one and it has good samples, so it is supposed to be easier to start with. You should also check out Kudan, and there are more.

Can augmented reality be realized in a website?

Nowadays, I wanna do some research of augmented reality technology.Especially, I would like to match a 2d image and a 3d model.And then, I will see the 3d model if scanning the 2d image. What's more, I know that there are a lot of SDKs(like metaio,and wikitude) and software can realize this in mobile app. However, what I want to do is realizing this in a website. I hope the people who use this don't need to download a particular mobile app, but just open a website and then scan a picture.
So, until now, I's like to know that,as the tile asked, can AR be realized in a website? If yes, how can I do it or is there any software like Metaio Creator to do this? If no, why?
Thank you for anyone who would like to answer my naive question.
May I recommend you our completely webbased AR & VR tool holobuilder.com by bitstars.com?
It supports 360 degree photospheres that can be enhanced with custom 3D models and then directly be embedded into your website as iframe, it has native support for stereoscopic view mode and much more.
For your use case you could have a look at the lower part of this blog post where you find information and an embedded example presentation with photosphere imagery containing 3D elements:
http://heyholo.com/google-pushes-vr-great-for-tools-like-holobuilder/
If you want to start creating I recommend the beginners guide:
https://medium.com/#maxspeicher/the-definite-guide-to-holobuilder-3b62a54d303e
The cv feature tracking you requested can not yet be realized without any apps/browser. But what you can do is realizing perspectively correct displaying 3D elements into the camera image and move with sensors. Should be as performant as within the player app.
We hope that it can somehow help you in pushing your research and we would love to read your feedback. In case of any questions please do not hesitate to ask, here or on any other contact channel!

YouTube embed code on iPad

I'm working on improving the experience of a site by adding in iPad support. This includes support for videos. Our client is pushing towards a YouTube model for storing and serving videos -- great for us! I originally planned to implement the use of YouTube's new HTML5-supporting <iframe> snippets. This offloads the device detection to YouTube and makes embedding a video a cinch as we don't need to worry about compatibility. It turns out the the CMS we're using, Sitecore CMS, strips out <iframe>'s from our WYSIWYG editor. After a lot of research it looks like its a bit hard to not make this happen.
Fast forward to now... I tested out the old style <embed> code and discovered even though iOS doesn't support Flash, these embeds seem to work fine on iPad. Some Stack Overflow research led me to this post which suggests its because of the YouTube plugin /System/Library/Internet Plug-Ins/YouTubePlugIn.webplugin on iPads that allows for the playback.
My question is, is there any documentation that this is the exact reason? I'd like to go by this as why we can use the regular <embed> code but I need to back it up with proof via a document for iOS. Is this YT plug-in on every iPad by default, or do users need to manually install it? This seems like a great solution considering our unfortunate incompatibility with an <iframe> but I need to support the use of the <embed>'s with hard facts. Thanks in advance.
The answer you are looking for is to be found in Apple's URL Scheme Reference. Basically it's a mechanism that comes into play on the iDevices to detect and handle specifically, certain types of URLs - for instance Google Maps, iTunes and also YouTube.
Here's a few reference links.
https://developer.apple.com/library/archive/featuredarticles/iPhoneURLScheme_Reference/Introduction/Introduction.html#//apple_ref/doc/uid/TP40007899
https://developer.apple.com/library/archive/featuredarticles/iPhoneURLScheme_Reference/YouTubeLinks/YouTubeLinks.html#//apple_ref/doc/uid/TP40007895-SW1
And just for good measure, you might also want to take a look at the Safari Developer Library for the best practice recommendations on HTML5 Video and Audio embedding :-)

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