I use Xcode 7.1 and don't see anywhere in images.xcassets to add the iPad PRO sizes app icon. Nobody seems to know how to add an app icon for iPad Pro. Apple documents say nothing either for app icon on iPad PRO.
Running iPad PRO simulator, the app icon is scaled from iPad Air version. However, on the app store, will the iPad PRO icon also be scaled from iPad Air version or will the app icon be missing?
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I have an iPad application on App Store. App is only supported for iPad. App is not a universal App. I am using launch screen storyboard.
App is working fine on 12.5, 10.5 inch iPad devices. But for 11.0 inch iPad device app (iOS 12.1) is not utilising full screen. App is behaving as iPhone app running on iPad without 2x button.
I know this issue comes when you run iPhone app on iPad. But as my app is iPad only. So not getting what causing this issue.
Is anyone faced similar issue? Please let me know how you fixed it.
Thanks in advance.
Note:
1 - iPad only build created on environment Xcode 10.0 and iOS 12.0
2 - Just review https://developer.apple.com/ipad/ Optimizing Your UI Section.
I don't have 11 inch/pro iPad device. So will iPad app build created on Xcode 10.1 resolved this issue?
If you didn't create a view for "that size" then it'll be displayed for the size you created it for. If you created a universal app it would automatically resize itself for the appropriate iOS device. If you create a view for the largest iPad size then it should automatically scale itself down for smaller screens. From the sound of it you created the app for a specific size iPad ignoring the other bit depths available on various models. Even if you want your app for "iPad only" you can do that while still controlling how it scales itself down to say an iPad Air vs iPad Pro.
I have constraints for my iOS application and I run the simulator an this is how it runs on the iPad Pro simulator...
9.7 inch iPad Pro Simulator
And then when I view the device in Xcode as a 9.7 inch iPad Pro, it looks exactly how I want it to. I cleaned the build and restarted Xcode and the simulator but each show a different result.
View as 9.7 inch device
So if I was to run the program on an actual 9.7 inch iPad, which one would it run like?
Your app is not fullscreen on the iPad, because it is not a Universal app. It is running in the iPhone mode and just stretched.
To make your app a Universal app, select the Project in Xcode, select the Target, go to the General Tab and change Devices from iPhone to Universal.
Without any changes the app on a real device would look like the app running in the simulator.
I have created an iPad app in Xcode 7.3. Every works fine on iPad 2, iPad Retina etc.. but my problem is when my app is loaded with the iPad Pro simulator. The app works fine but is not zoomed to display at full screen (approx 2 3rds of the screen). When creating my app I did not set and constraints as on previous versions of Xcode, iPad apps would automatically zoom there native size to fit on the iPad Pro. I do not have a iPad Pro to check if my app will zoom to fill the screen on an actual device. If I were to submit my app to the App Store would it be refused ?
If required, is it possible to submit an iPad App without supporting the iPad pro ? (possibly by not suppling iPad pro screen shots in iTunes Connect).
If required I can post some screen shots
I have the application. This application supports iPhone only, but I can launch it on iPad. In itunesconnect I see "Your binary doesn’t support iPad. The screenshots or app video preview for iPad won’t be shown on the App Store."
So as far as I understand I shouldn't see screenshots for iPad, but I should see the application in App Store (when I look at it from iPad).
But when I search for my application in iPad I can't find it there (but for iPhone everything is OK). Why?
When search app in ipad version app store there are two categories: ipad only and iphone only. You'll find your iphone only app in iphone only category.
to change category there is navigation item button the left most one
If your application supports only iPhone in your project's Devices in General Tap then it will be available only for iPhone devices in the AppStore. You can build and run your project in iPad either from xCode or with TestFlight but it will run as if it was an iPhone app in x2 or x1 mode depending on the iPad's screen resolution.
My app doesn't support 4-inch retina display (no iPhone 5 splash screen or Default-586h#2x.png in project), but ITC still requires screenshots for it. Is it mandatory even for non-iPhone 5 apps? Should I just use screenshots of my app in letterbox mode or is there a way to specify directly that my app doesn't support iPhone 5?
You could just fire up the simulator in 4inch mode and get the right sized screen shots there