Verifying assets with the App Store in Application Loader - ios

I am trying to submit my app to the app store using Application Loader , but the submitting process stuck at Verifying assets with the App Store. I have been trying to submit my app for two days and and it still stuck there. I know that maybe a common issue , but I tried the solutions written in the other question but nothing worked with me :/ my app is built using corona sdk , does anyone have an idea ? :/

I have the same problem and in my case it seems to be related to the LAN network restrictions of my company. The only solution I've found is to use my phone connection (via tethering) and it worked.

Related

TestFlight build is not working same for every user

I'm new to iOS development.
I have a app built with React Native and already deployed on app store. I'm working on version 2.0 of the app. Previous version was built by some other developer company.
They delivered the source code for the version one, I'm gonna work on top of the codes of version one.
I've pushed a build on TestFlight to check if the existing codes are okay.
Now on TestFlight,
most of the testers are not finding any problems but some users can't login. Whenever they try to login, either there is an infinite loading screen or the app takes back to splash screen. The users then tries again to login but again after entering otp, user is sent back to splash screen.
Now this scenario is happening only with 2, out of our 20+ testers. We don't know where the problem is because we can't recreate the same issue in other devices.
Also, this same app with same code is deployed on google play store and working without any issue.
Has anyone else faced similar issue? Is it a problem with the test flight?
N.B: Everyone using iphone with latest iOS update 16.3
Try to log in with their credentials on your simulator/local device where you have access to logs etc.
Sounds to me like there's an issue with some specific accounts, maybe they have some properties in their accounts that has been altered/removed that's making the login process fail / load the correct content.
Edit: If there's infinite loading, have they checked their internet connectivity as well?

Why won't my iOS beta app connect to network / internet?

I'm facing a weird problem.
While I was testing my app on xCode, everything was working like a charm, even internet accessing.
I uploaded my build to Testflight and my testers won't be able to connect.
Even more surprising : I realize that the one I'm using on my phone is the xCode build, not installed via testflight, and still wont be able to access the internet while it was perfectly able to do so while connected to xCode...
EDIT : tested my web service which works as well
Did any one of you already face this problem ? How should I solve this ?
Thanks very much in advance
Vincent
Ok,
I Had a deeper look into it after #Ladislav and #Losiowaty suggestions.
The problem was actually elsewere. The app behavior was like if there was a network problem. I didn't remember about it but I changed one line in the returned jSon use, which caused a non fatal error and the results not showing, which couldn't be seen without reading logs.
Thank you all for your time anyway !

Apps using firebase crash after 3-4 days of installing them on a device/simulator (iOS)

I am somewhat new to developing apps for iOS and I have been creating a few demo projects in Xcode. My problem is the following:
I have been following a few tutorials from Udemy.com and I created an app using firebase, the app works fine for about 3-4 days of use. But after more time passes by, the application does not launch on my device or the simulator. I thought I must have done something wrong when I did the tutorials, so I did them again but the same thing happens after 3-4 days of installing the app. They immediately close after I try to launch them. However, they do work if I rebuild the app on my phone or on the simulator. I do not seem to understand why this happens. has anyone else come across this problem? Or is this a normal thing that happens until you upload the app via the app store? Thank you guys, hope someone here knows. Cheers!
in such case you can check your GoogleService-Info.plist file or get idea about what's wrong by check the App terminate reason printed in your output Console.

Upload ionic app itunes connect

I'm trying to upload my application to connect itunes but I could not get. Valid from XCODE application without any problem, it also raises and spends the whole process normally. But over 1-2 minutes since connect receive an error, error that appears in iTunes do not understand.
ITC.apps.preReleaseBuild.errors.processingFailed
This message appears next to the binary version of iTunes Connect a red alert icon.
I'm working with this application IONIC, it had already risen above versions without any problem to store.
I cleaned the project, it has made new applications in my environment itunes but nothing works for me. I'm not receiving any specific error. As I said earlier binary is validated from xcode.
This problem is mainly due to a plugin in particular, it was the PushNotification plug, take it away and I could upload my application without any problem. Now, there was never notice from Apple, nor stand that there was a problem with this. It was a matter of luck remove this plugin and it work.

updating my iOS app in appStore - Signiant Transfer Engine warning - app got rejected

I've submitted and updated my app successfully several times. Now when I'm uploading my app via XCode Organizer (not application Loader) I receive the following warning (3 times):
"Creating a new Signiant Transfer Engine because the previous transfer had to be canceled. This session is at risk of running out of available system resources."
First I didn't think much about it, but today the App got rejected by the App Store reviewer because it crashes on launch on the iPad air they use to test on.
Any ideas how this can be solved?
I found this discussion here: Application Loader, new weird warning about Signiant Transfer Engine which suggests to change the preferences in Application loader. But because I have not uploaded my App via application loader from the beginning I cannot use application loader to update it (at least I couldn't figure out how), so it doesn't help me.
What else could be going wrong? Any ideas welcome!
update: the app validates without errors and warnings. when uploading it it takes much longer than usual before I get the warning mentioned above. I have tested the app on multiple devices. Also the app is actually not targeting iPads, it's mainly made for iPhone/iPodtouch.
It works fine on all. The link above suggests that not all files are uploaded correctly when the error message occurs. So that could be the problem. But the question is how to change it...
I'm not sure, but I don't think the warning has anything to do with the crash or your app being rejected.
You could file a TSI with Apple, but I would try to find the crashing bug first. https://developer.apple.com/support/technical/submit/

Resources