It's easily to integrate Twitter in iOS 5 (Twitter.framework) and iOS 6 (Social.framework).
What about iOS 4.3?
What I have tried:
1) I tried Sharekit, it's not working properly, it's hard to install, and I get a lot of Xcode errors and files not found error after installation.
2) I also tried DETweetComposeViewController + unoffcial-twitter-sdk, I also get many errors, one of them is OAuth+UserDefaults.h not found.
What's the best way for iOS 4.3?
Thanks
hi you can use "MGtwitter Engine" for ios 4.3
you get it form following link
https://github.com/mattgemmell/MGTwitterEngine
i hope it may help you.
Related
I have a question regarding the title above. I try surfing the internet for almost 2 weeks, but my issues were not solved.
I have an iPhone (iOS 15) and MacBook (macOS 13.6.1), want use XCode 13 to test the app. I got instructions from the Leapwork guy, to list how to do it. My colleague wants to test an app on iPhone, and she asks me to setup it up for her.
But I am facing a few errors which I don't know what are and how to solve because this is my first time playing it.
Here link to the document I manage success following the step from 1 to 8. I’m afraid to step 9 I did something wrong because it asked me to change a few things may I miss out.
iOS Instruction
The error that I have on XCode is
Building for iOS, but the linked and embedded framework 'RoutingHTTPServer.framework' was build for iOS + iOS Simulator
'assign' property of object type may become a dangling reference; consider using 'unsafe_unretained'
Double-quoted include "HTTPConnection.h" in framework header, expected angle-bracketed instead.
Could not build module 'RoutingHTTPServer'
I'm running Appium but not sure need to configure it or not.
I hope anyone knows about this or has been through a similar situation, please help and guide me on the correct path. I think I already lost. :(
Thanks.
I recently tried to submit an update to an app that I have been constantly updating, the last update was done using Xcode 11. This time when I Distributed the App using Xcode 12, everything went smoothly without any errors but after a few minutes, I got the following email from Apple.
Email
But I'm not really sure what do I need to do to make it work.
Any idea what could be wrong?
I solved my issue by changing Always Embed Swift Standard Libraries from Yes to No. for the Watch App.
I am working on application in which I need to support iOS 8 onwards devices. Application used iOS contacts So I need to add both ABAddress and contacts framework.
I am facing a strange problem with Xcode 8 that ABAddressFramework not found at run time and application crashed.
I have added the framework in Link Binary With Library with required tag.
Please provide your input on this.
Besides checking for iOS 8 and iOS 9 to call functions,
make sure the framework that's not available on iOS 8 is set as Optional
Finally I resolved the issue and I tried removing and adding the ABAdressFramework and it works. I think Order is also playing important role:
https://github.com/OceanLabs/iOS-Print-SDK/issues/257
I have been having trouble getting the latest Facebook SDK 6.2.1 to function with Unity 5.0.0f4 in both my project and an empty one.
Here is what I do:-
Create a blank project
import Facebook SDK
Set App ID and Name in editor settings
Add sample scene to build settings
Build Xcode Project
Open in Xcode
Disable ARC in settings
Remove extra #endif when xcode complains about it
Build and Run game on iOS device
The error I end up with is in the following link:-
dl.dropboxusercontent.com/u/13490919/FacebookiOSProb/Screenshot%202015-03-12%2014.53.29.png
The error I get is "EXC_BAD_ACCESS (code=1)". I'm not much of an xcode/iOS guy so this confuses me a tone load. This error does not occur if facebook isn't present. Has anyone got any idea how to get around this? Surely i'm not the only one with this issue. All I want to do is get an access token from facebook. If need be, I don't mind using a simple webview or something similar.
Any help on this would be much appreciated. I would give free hugs to but ya know.
Thanks
Ive managed to solve the issue. As posted by someone else on unity forums here, you need to mark the option "iOS" as platform for plugin and adding "-fno-objc-arc" as compile flag in the following file: Assets/Facebook/Editor/iOS/FbUnityInterface.mm
This works with the latest versions of Unity 5.0.1f and Facebook SDK 6.2.1 as of this post.
Facebook SDK for Unity Downloads
Note: Only Unity 4 is supported at this time
That is why it's not working. I don't know when Facebook will launch their sdk for Unity 5.
So I was just trying to create a simple instant messaging application on my Xcode 5.0.2. I downloaded the free beta SDK from c2call.com and I followed exactly what their video instructed. However once I tried to build, atleast a dozen issues popped up.
Heres the link to the tutorial:
http://www.youtube.com/watch?v=qyp_BFORvIk
One of the comments said that one possible reason might be because I need to set my Xcode 5 to default in build settings, but I'm not sure how. Does anyone know what I should do?