I was wondering if anyone has had experience using AS3 Facebook integration on mobile devices with Adobe AIR for iOS packager or Android? Ive used the Facebook API for AS3 before for websites but not sure it its feasible using it inside an iOS packager application?
All my client is wanting to do is post a highscore to a users wall.
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I am building an ionic application. I am using twilio-video sdk to implement video call. I am able to work it in android devices and browser. When i try to deploy it on IOS, the mobile UI Webview browser does not let me use the getUserMedia() function.
Error: getUserMedia() is not supported
Apple developer forums states that it supports only safari 11 and not any other Webkit Views. Has anyone came to a solution?
Also is there a way to get local media tracks when building an ionic application in ios?
I want to develop a Flash Live Stream Player on iOS. As you known, Flash does not supported on iOS platform. I searched Google, but all results are about the ANE (Air Native Extensions).
Is there any way that building Xcode usable component/control/library/framework from Flash/Flex/AIR? Or any other solutions that playing flash on iOS?
Any advice would be grateful, thanks.
I want to develop an application for IOS. What are the restrictions while developing from Flash cs6. Does Appstore approves application created from Flash Cs6?
Yes! http://www.adobe.com/devnet/air/air_for_ios.html
Create an AIR for Mobile project with Flash Professional or Flash Builder and to publish you need an apple developer certificate.
I suggest you google about it, there are lot of video tutorials and resources.
I know Unity can deploy to web besides iOS, Android and other devices. What are alternatives? Requirements are iOS and web. Android would be nice too.
Thanks
Adobe Air ... but it's very slow for complex apps(games). Adobe is working on making it competitive but right now it's not something you can use. I'm a flash developer myself and I choose Corona SDK for porting some of my games to iOS and Android.
If you want all 3 ... web, iOS, Android then Unity is the way to go.
Adobe Air for mobile does not support native API calls. For Android there's a hack around it: http://elromdesign.com/blog/2010/10/29/hacking-native-android-with-air-app-to-allow-air-access-unavailable-apis/
Is there a work around for Adobe Air iOS packager or ADT?
In AIR 3, you can write native extensions to access native API calls. This works for iOS, Android, Blackberry, Windows, Mac, and TV.